let marbleRaceLevel3_6 = {
	name: 'Game 3 Level 6',
	id: '3_6',
	type: 'elimination',
	eliminated: 1,
	objects: [
		// Portals
		{
			type: 'object',
			shape: 'rect',
			color: '@goal',
			toPortal: 'goal',
			isGoal: true,
			x: 340,
			y: 540 - 10,
			width: 520,
			height: 20
		},
		{
			type: 'object',
			shape: 'circle',
			color: '@a',
			portalID: 'a',
			x: 340,
			y: 80,
			radius: 5
		},

		// Goal portal
		{
			type: 'object',
			shape: 'circle',
			color: '@goal',
			portalID: 'goal',
			x: 700,
			y: 80,
			radius: 5
		},

		// Obstacles
		{
			type: 'object',
			shape: 'circle',
			color: '@a',
			toPortal: 'a',
			x: 210,
			y: 200,
			radius:40,
			onBeforeUpdate: function (object, engine) {
				engine.setPosition(object.body, [210 + 100 * Math.cos(4 * engine.time), 200 + 100 * Math.sin(4 * engine.time)])
			}
		},
		{
			type: 'object',
			shape: 'circle',
			color: '@a',
			toPortal: 'a',
			x: 470,
			y: 200,
			radius:40,
			onBeforeUpdate: function (object, engine) {
				engine.setPosition(object.body, [470 + 100 * Math.cos(4 * engine.time), 200 + 100 * Math.sin(4 * engine.time)])
			}
		},
		{
			type: 'object',
			shape: 'circle',
			color: '@a',
			toPortal: 'a',
			x: 340,
			y: 300,
			radius:40,
			onBeforeUpdate: function (object, engine) {
				engine.setPosition(object.body, [340 + 100 * Math.cos(4 * engine.time), 300 + 100 * Math.sin(4 * engine.time)])
			}
		},
		{
			type: 'object',
			shape: 'circle',
			color: '@a',
			toPortal: 'a',
			x: 210,
			y: 400,
			radius:40,
			onBeforeUpdate: function (object, engine) {
				engine.setPosition(object.body, [210 + 100 * Math.cos(4 * engine.time), 400 + 100 * Math.sin(4 * engine.time)])
			}
		},
		{
			type: 'object',
			shape: 'circle',
			color: '@a',
			toPortal: 'a',
			x: 470,
			y: 400,
			radius:40,
			onBeforeUpdate: function (object, engine) {
				engine.setPosition(object.body, [470 + 100 * Math.cos(4 * engine.time), 400 + 100 * Math.sin(4 * engine.time)])
			}
		},

		// Borders
		{
			type: 'object',
			shape: 'rect',
			color: '@tertiary',
			x: 400,
			y: 0,
			width: 800,
			height: 120
		},
		{
			type: 'object',
			shape: 'rect',
			color: '@tertiary',
			x: 400,
			y: 600,
			width: 800,
			height: 120
		},
		{
			type: 'object',
			shape: 'rect',
			color: '@tertiary',
			x: 0,
			y: 300,
			width: 160,
			height: 600
		},
		{
			type: 'object',
			shape: 'rect',
			color: '@tertiary',
			x: 800,
			y: 300,
			width: 160,
			height: 600
		},
		{
			type: 'object',
			shape: 'rect',
			color: '@tertiary',
			x: 640,
			y: 300,
			width: 80,
			height: 600
		},

		// Marbles
		{
			type: 'marbles',
			x: 340,
			y: 80,
			launchTime: 3,
			launchRadius: 75,
			passX: 700,
			passY: 80,
			radius: 8,
			eliminatedRadius: 6,
			velocity: 5
		},
	]
}
{
	let cntI = 4
	for (let i = 0; i <= cntI; ++i) {
		let cntJ = 8 + (i % 2)
		for (let j = 0; j <= cntJ; ++j)
			marbleRaceLevel3_6.objects.push({
				type: 'object',
				shape: 'circle',
				color: '@secondary',
				x: 340 + (j - cntJ * .5) * 50,
				y: 300 + (i - cntI * .5) * 50,
				radius: 5
			})
	}
}
marbleRaceLevels.push(marbleRaceLevel3_6)